Post by Forum admin on Feb 12, 2008 12:02:41 GMT
Ranged weapons
First examples of magic fire arms originate from classic staves. Those were simple wooden gun-stocks with crystal-oscillators attached inside, which had ring-shaped energy accumulators on them. When activating a rod, an accumulator would give out a portion of energy to an oscillator, which would then fire it as a narrow beam or an energy clot. Those devices were far from perfect: frequent damage of conductive circuit, low-quality crystal processing, and cracks in crystals – all this led to gun failures, while occasionally it would simply blow up in the hands of a gunman. However, armies using this unreliable weapon often had a great advantage compared to those with battle wizards and soldiers armed with ordinary cold steel. It did not require knowledge in battle wizardry to shoot from this gun – all one had to do was pull a trigger.
Gradually energy weapons were evolving, technologies of production of oscillators, accumulators, and special runes spell-guides were bettering. As of today, energy fire arms are divided in two basic types: based on short and long oscillators – casters and, correspondingly, spellguns. The division is based on the difference of length and mass of crystals, which define the power. Power and appearance of an impulse also depend on the use of various types of ammunition (accumulators) and constructive features of particular models.
Caster – compact individual fire weapon used to neutralize opposing forces within short and medium range. Depending on modification, strikes the opponent with either a narrow beam or a small energy clot.
Spellgun – individual energy fire weapon to neutralize opposing forces within short, medium and long range. Depending on modification, strikes the opponent with either a narrow beam or a small energy clot.
Translated by Komissar