Post by komissar on Feb 5, 2008 19:37:15 GMT
So far The Devs have not really revealed much about crafting in the world of WELL online. from what we were able to gather from various interviews carfting can be devided into Alchemy, Crafting by yourself, Crafting and production in production and resource gathering organisations and Repair. Let us look at each of them in turn:
1. Alchemy
- Alchemy is a profession available to absolutely everyone.
- When you create a char the game generates a unique ID that will define the recipe specifics for your char. Thus a recipe used by one player can prove absolutely useless for another
- Most primitive recipes will be disclosed in the books and available to all
- Every "Alchemist' will be able to experiment with different elixirs and and qualities of some of the more complicated elixirs will be detremined not only by the ingredients but also by the place and time of creation
- There will be special hard to get "High quality crafting zones" located in extremely dangerous (aggro or full loot PvP) areas.
- The most complex elixirs will take up to 30 different ingredients mixed in specific proportions and in specific conditions.
- One fo such "complex" elixirs will make a player immortal for a certain amount of time.
- To get the most complex Elixir recipes each and every player will have to experiment on his own. The unique alchemist ID will make recipes unique for every player. So a really learned alchemist will have a full set of HIS OWN recipes!
1. Crafting by yourself
Not much is known about crafting by yourself other than it will be possible and some races (zwergs) will have advantages over others in certain crafting vocations.
1. Crafting and resource gathering in organisations
There will be anumber of crafting and resource gathering organisations. As all other organisations these will be mixed Player+Npc groups where Npc give organisation specific missions and teach you organisation specific skills usable in forage and craft. Players will be able to progress in every organisation by fulfilling thse missions and developing organisation specific skills. A larger craft and forage oriented organisations will only be available to the citizens of Wellana Confederation (no matter what race). Raising your standing in organisation you can climb all the way to a head of production concern for example. The devs have also hinted at a possibility of creating YOUR OWN craft and forage oriented organisations with a set of mission giving NPCs. That is going to take a helluva lot of money and a very high standing with local authorities + a large building built in this area for that purpose by the player or a collective of players (you can choose from a number of architectural projects when building and you also need to go through a lot of local fame grinding and red tape and most likely bribes on the way).
1. Item repair
There will be two possibilities to repair items: A costly repairman NPC that can fully restore the item to it's original condition; or a repairman set that anyone can buy and repait items on their own (depending on repair skill) such repairs will wear out the item's overall "health". There will alos be unrepairable items (rare drops).
This is all I managed to salvage from all the resources at hand. It ain't too much but it surely is something to ponder over Enjoy.
Translated by Komissar.
1. Alchemy
- Alchemy is a profession available to absolutely everyone.
- When you create a char the game generates a unique ID that will define the recipe specifics for your char. Thus a recipe used by one player can prove absolutely useless for another
- Most primitive recipes will be disclosed in the books and available to all
- Every "Alchemist' will be able to experiment with different elixirs and and qualities of some of the more complicated elixirs will be detremined not only by the ingredients but also by the place and time of creation
- There will be special hard to get "High quality crafting zones" located in extremely dangerous (aggro or full loot PvP) areas.
- The most complex elixirs will take up to 30 different ingredients mixed in specific proportions and in specific conditions.
- One fo such "complex" elixirs will make a player immortal for a certain amount of time.
- To get the most complex Elixir recipes each and every player will have to experiment on his own. The unique alchemist ID will make recipes unique for every player. So a really learned alchemist will have a full set of HIS OWN recipes!
1. Crafting by yourself
Not much is known about crafting by yourself other than it will be possible and some races (zwergs) will have advantages over others in certain crafting vocations.
1. Crafting and resource gathering in organisations
There will be anumber of crafting and resource gathering organisations. As all other organisations these will be mixed Player+Npc groups where Npc give organisation specific missions and teach you organisation specific skills usable in forage and craft. Players will be able to progress in every organisation by fulfilling thse missions and developing organisation specific skills. A larger craft and forage oriented organisations will only be available to the citizens of Wellana Confederation (no matter what race). Raising your standing in organisation you can climb all the way to a head of production concern for example. The devs have also hinted at a possibility of creating YOUR OWN craft and forage oriented organisations with a set of mission giving NPCs. That is going to take a helluva lot of money and a very high standing with local authorities + a large building built in this area for that purpose by the player or a collective of players (you can choose from a number of architectural projects when building and you also need to go through a lot of local fame grinding and red tape and most likely bribes on the way).
1. Item repair
There will be two possibilities to repair items: A costly repairman NPC that can fully restore the item to it's original condition; or a repairman set that anyone can buy and repait items on their own (depending on repair skill) such repairs will wear out the item's overall "health". There will alos be unrepairable items (rare drops).
This is all I managed to salvage from all the resources at hand. It ain't too much but it surely is something to ponder over Enjoy.
Translated by Komissar.