Post by Forum admin on Oct 12, 2007 9:58:48 GMT
Well let's have a look at the people behind the wheel, shall we
Sibilant Ltd.
sibilant.ru/?lang=eng
Sibilant Interactive, founded in 2005 is a Russian computer games developer. MMORPG W.E.L.L. Online, the company's first project, is currently in the phase of beta-testing. However the people who work for Sibilant Ltd are quite known in the gaming industry and really professional in this field.
Here are some of them.
Pavel Duvanov aka "Naughty" - programmer
Alexander Brajnik aka "Beetler" and "well_come" - PR manager
Zhanna Chanturia aka "ash" - game designer
Ivan Reed aka "ShamaN" - engine programmer (previously worked in Buka entertainment www.buka.com/ for 3 years)
Andrey Sobchinsky aka "Aszev" - programmer
Maxim Savenkov aka "MaxEd" - programmer
Alexander Ponomaryov aka "saMstyler" - graphics developer
Anton Korol'kov aka "ToH" - game designer
Ivu Nier aka "Ivik" - graphics developer and game designer
Valentin Sirotyuk aka "Chainik" - game designer
Vadim Naumov aka "NaVad" - graphics developer
Nikolay Gurov aka "Kolaskin" - 3d animation and character animation specialist
Andrey Gubar aka "dzok" - game designer
Andrey Levitof aka "Levik" - graphics developer
Daniil Lavrentyuk aka "Eleneldil G. Arilou" - programmer
Roman Stezishin aka "daGGer" - head of gameplay programming dept.
Maria Trepalina aka "ketka" - graphics developer, creative manager, artist www.ketka.ru
Margarita Gurieva aka "fox" - graphics developer
Vsevolod martynenko - graphics developer
Roman Kunin aka "horn" - game design
Dmitry Grahov aka "demoon" - concept artist
Georgy Ibrailov aka "gigem" - graphics developer
Yaroslava Kuznetsova aka "scotfold" - graphics developer
Denis Ovod aka "Korak" - game developer, programmer
Anton Nikolaenko aka "kikan" - game developer, programmer
Dmitry kravtsov - aka "DuKe" - game developer, programmer
Elena Bakurova aka "Helvene" - graphics developer, artist, game developer
Anatoly Shevyrin - Game design, graphics developer
Yuri Yankin - map designer, game developer
Valdimir degen aka "Keyn" - level designer, game designer
--info taken from dtf.ru--
All of these people have at least 3 year experience in gaming industry (some over 10 years).
Their office is located in an unusual place - the upper floor of the Bulgakov Building at Bolshaya Sadovaya St., 10. One of its apartments was the prototype of the legendary "naughty apartment" from Bulgakov's The Master and Margarita.
Well you can brush up the internet to get a better picture of what we're talking about here
Massive black studios
massiveblack.com/
American Massive Black Inc. is one of the world's leading developers of conceptual design, 3D-modeling and animation in the entertainment industry. The studio has collaborated with the likes of Microsoft, Nintendo, Bethesda, Sony, etc. Massive Black has also contributed to one of the latest renowned projects of the entertainment industry - Michael Bay's movie Transformers.
Massive Black Inc. has agreed with Sibilant Ltd. to design and 3D-model certain types of characters' clothing and a part of architecture as well as other items. According to Massive black, the development of conceptual design elements will be fully in line with the general atmosphere of the game. Besides everything else, the studio will work on the concept-design of various types of clothing: casual, army and police uniform, protective clothing.
Artificial Studios
artificialstudios.com/
Artificial studios has provided the "Reality Engine" - the heart of the game – a first rate engine for online computer games. It's main specialty is that it's oriented at nex generation games using cutting edge graphics.
Interactive data Visualisation
www.idvinc.com/
This company is supplying the Speed tree www.speedtree.com a first rate software product that allows to grow, edit and cutosmize a vast array of flora without putting too much pressure on the players PC. This software is used in many leading online and offline games published in 2007.
Ageia
www.ageia.com/
Ageia has supplied the PhysicX - their fine physics system - a thing that makes the game as realistic as possible.
"Physics is very important in a MMO especially beacuse most players go there to escape reality. So making the virtual reality as realistic as possible becomes our most crucial task. We always give full support to our partners but it really warms our hearts to see that a project strives to use our systems to it's full realising their potential. That is why we are happy to work with WELL online." says managing director of Ageia - Thomas Ahlstrom.
Apart from the mentioned companies as it always is with IT business in Russia not all of the work is done "In house" there's also a lot of outsource. These guys are cooperating with quite a few independant concept artists in Russia and Ukraine as well as a couple smaller design studios.
Hope this gives you some more info as to what people and teams are involved in the project.
Sibilant Ltd.
sibilant.ru/?lang=eng
Sibilant Interactive, founded in 2005 is a Russian computer games developer. MMORPG W.E.L.L. Online, the company's first project, is currently in the phase of beta-testing. However the people who work for Sibilant Ltd are quite known in the gaming industry and really professional in this field.
Here are some of them.
Pavel Duvanov aka "Naughty" - programmer
Alexander Brajnik aka "Beetler" and "well_come" - PR manager
Zhanna Chanturia aka "ash" - game designer
Ivan Reed aka "ShamaN" - engine programmer (previously worked in Buka entertainment www.buka.com/ for 3 years)
Andrey Sobchinsky aka "Aszev" - programmer
Maxim Savenkov aka "MaxEd" - programmer
Alexander Ponomaryov aka "saMstyler" - graphics developer
Anton Korol'kov aka "ToH" - game designer
Ivu Nier aka "Ivik" - graphics developer and game designer
Valentin Sirotyuk aka "Chainik" - game designer
Vadim Naumov aka "NaVad" - graphics developer
Nikolay Gurov aka "Kolaskin" - 3d animation and character animation specialist
Andrey Gubar aka "dzok" - game designer
Andrey Levitof aka "Levik" - graphics developer
Daniil Lavrentyuk aka "Eleneldil G. Arilou" - programmer
Roman Stezishin aka "daGGer" - head of gameplay programming dept.
Maria Trepalina aka "ketka" - graphics developer, creative manager, artist www.ketka.ru
Margarita Gurieva aka "fox" - graphics developer
Vsevolod martynenko - graphics developer
Roman Kunin aka "horn" - game design
Dmitry Grahov aka "demoon" - concept artist
Georgy Ibrailov aka "gigem" - graphics developer
Yaroslava Kuznetsova aka "scotfold" - graphics developer
Denis Ovod aka "Korak" - game developer, programmer
Anton Nikolaenko aka "kikan" - game developer, programmer
Dmitry kravtsov - aka "DuKe" - game developer, programmer
Elena Bakurova aka "Helvene" - graphics developer, artist, game developer
Anatoly Shevyrin - Game design, graphics developer
Yuri Yankin - map designer, game developer
Valdimir degen aka "Keyn" - level designer, game designer
--info taken from dtf.ru--
All of these people have at least 3 year experience in gaming industry (some over 10 years).
Their office is located in an unusual place - the upper floor of the Bulgakov Building at Bolshaya Sadovaya St., 10. One of its apartments was the prototype of the legendary "naughty apartment" from Bulgakov's The Master and Margarita.
Well you can brush up the internet to get a better picture of what we're talking about here
Massive black studios
massiveblack.com/
American Massive Black Inc. is one of the world's leading developers of conceptual design, 3D-modeling and animation in the entertainment industry. The studio has collaborated with the likes of Microsoft, Nintendo, Bethesda, Sony, etc. Massive Black has also contributed to one of the latest renowned projects of the entertainment industry - Michael Bay's movie Transformers.
Massive Black Inc. has agreed with Sibilant Ltd. to design and 3D-model certain types of characters' clothing and a part of architecture as well as other items. According to Massive black, the development of conceptual design elements will be fully in line with the general atmosphere of the game. Besides everything else, the studio will work on the concept-design of various types of clothing: casual, army and police uniform, protective clothing.
Artificial Studios
artificialstudios.com/
Artificial studios has provided the "Reality Engine" - the heart of the game – a first rate engine for online computer games. It's main specialty is that it's oriented at nex generation games using cutting edge graphics.
Interactive data Visualisation
www.idvinc.com/
This company is supplying the Speed tree www.speedtree.com a first rate software product that allows to grow, edit and cutosmize a vast array of flora without putting too much pressure on the players PC. This software is used in many leading online and offline games published in 2007.
Ageia
www.ageia.com/
Ageia has supplied the PhysicX - their fine physics system - a thing that makes the game as realistic as possible.
"Physics is very important in a MMO especially beacuse most players go there to escape reality. So making the virtual reality as realistic as possible becomes our most crucial task. We always give full support to our partners but it really warms our hearts to see that a project strives to use our systems to it's full realising their potential. That is why we are happy to work with WELL online." says managing director of Ageia - Thomas Ahlstrom.
____________________________________________________
Apart from the mentioned companies as it always is with IT business in Russia not all of the work is done "In house" there's also a lot of outsource. These guys are cooperating with quite a few independant concept artists in Russia and Ukraine as well as a couple smaller design studios.
Hope this gives you some more info as to what people and teams are involved in the project.