Post by komissar on Oct 4, 2007 12:40:39 GMT
Resurrection and regaining of property
Historical excursus
The unusual structure of the planet and the qualities it ownes to its creation has always caused admiration of wizards and poets of the W.E.L.L. world. For ages resurrection of the dead through the wells has been an essential part of the course of nature in the W.E.L.L. world.
The extensive studies of this phenomenon, carried out in the years of the Great War, revealed that underground streams of life-giving water were full of incorporeal inhabitants. Professor of the MagicalUniversity Klay Sidwell, who first discovered these creatures, called them the guides. Sidwell found out, that the existence of the guides is closely interlaced with that of the inhabitants on the planet's surface. The outburst of energy that accompanies the death of a living being attracts dwellers of the underground waters, who guide souls to the next well of resurrection.
Further studies of guides' nature opened new possibilities. The citizens of the seven states were enabled to resurrect with almost all their possessions. This discovery caused a great stir. With time guides became indispensable assistants of the churches that managed to "tame" them. Attendants of the wells taught them to pick valuable things of deceased. Even if something small was left at the place of death, the owner could reckon that sooner or later it would find its way back to him.
Lost and found is a system within the game, that allows a player to return objects lost during the game. The return of property is possible only in special cases and by observance of the following procedure:
1. If the property of a perished character falls into the loot, these objects go to a personal box at the Lost and Found, after the body of the dead has disappeared.
2. Stolen property goes automatically to the Lost and Found, if confiscated by the police.
3. If an object was stolen and the thief killed afterwards, such object goes to the Lost and Found, but to the personal box of the true owner.
4. If a stolen object was thrown on the ground, it will go to the Lost and Found and will be preserved there under the owner's name.
A player may collect his lost possessions in any police station by contacting a special NPC clerk.
The capaciousness of every box at the Lost and Found is limited as well as the storage term for delivered objects. The player is obliged to collect all his possessions that are deposited in the box within three game hours after having opened the box. The objects that stay in the box after the term has expired are deleted from the system.
The system includes means to inform the player, if any of his property is deposited at the Lost and Found and of the storage deadline.
The loot system
After the death of a character another player may remove some objects from the body. The corpse disappears after a while and is replaces with a special "loot-container". This container and its contents belong to the perished. The amount of the objects, that fall into the container depends on the place, the character died at, the amount of the objects and inventory containers he or she had immediately before death. Every object has its rate of "falling probability". If another character takes things of the perished, this act is regarded as looting. In the criminal codex looting is ranged with stealing and in every case a criminal proceeding is opened. The player, who is going to take an object, belonging to another player, is warned with a message, appearing on his screen, which says he is going to commit a theft. The object, abstracted from a dead body is marked with a sign "stolen". If the parameters of a group or a clan admit the possibility, that possessions of a perished may be taken by a member of his group or clan, then such members may remove possessions from the loot-container of their dead comrade without committing a crime.
Theloot from killing a NPC falls according to special rules, that differ from the rules of players-loots. Looting of some NPCs is also regarded as a crime and involves a start of a legal proceeding. The loot from a killed monster belongs for some period to the player, who caused the monster the most damage. Any other player is able to take the object from another's container, which means committing a crime.
A loot is distributed in a group according to the rules the leader of the group determines. There are following principles of distribution:
1. The loot goes to the player, who has caused the killed monster the most damage.
2. The loot goes to the player, who has first picked it up.
3. The loot goes to the player, who has drawn it by lot.
4. The loot goes to the leader of the group.
The money the group collects from looting monsters is distributed in equal parts in the group. (As far it is ordered by the leader of the group).
There are some additional rules of loot distribution, but they are not revealed here in order to protect the interests of the game developers.
Historical excursus
The unusual structure of the planet and the qualities it ownes to its creation has always caused admiration of wizards and poets of the W.E.L.L. world. For ages resurrection of the dead through the wells has been an essential part of the course of nature in the W.E.L.L. world.
The extensive studies of this phenomenon, carried out in the years of the Great War, revealed that underground streams of life-giving water were full of incorporeal inhabitants. Professor of the MagicalUniversity Klay Sidwell, who first discovered these creatures, called them the guides. Sidwell found out, that the existence of the guides is closely interlaced with that of the inhabitants on the planet's surface. The outburst of energy that accompanies the death of a living being attracts dwellers of the underground waters, who guide souls to the next well of resurrection.
Further studies of guides' nature opened new possibilities. The citizens of the seven states were enabled to resurrect with almost all their possessions. This discovery caused a great stir. With time guides became indispensable assistants of the churches that managed to "tame" them. Attendants of the wells taught them to pick valuable things of deceased. Even if something small was left at the place of death, the owner could reckon that sooner or later it would find its way back to him.
Lost and found is a system within the game, that allows a player to return objects lost during the game. The return of property is possible only in special cases and by observance of the following procedure:
1. If the property of a perished character falls into the loot, these objects go to a personal box at the Lost and Found, after the body of the dead has disappeared.
2. Stolen property goes automatically to the Lost and Found, if confiscated by the police.
3. If an object was stolen and the thief killed afterwards, such object goes to the Lost and Found, but to the personal box of the true owner.
4. If a stolen object was thrown on the ground, it will go to the Lost and Found and will be preserved there under the owner's name.
A player may collect his lost possessions in any police station by contacting a special NPC clerk.
The capaciousness of every box at the Lost and Found is limited as well as the storage term for delivered objects. The player is obliged to collect all his possessions that are deposited in the box within three game hours after having opened the box. The objects that stay in the box after the term has expired are deleted from the system.
The system includes means to inform the player, if any of his property is deposited at the Lost and Found and of the storage deadline.
The loot system
After the death of a character another player may remove some objects from the body. The corpse disappears after a while and is replaces with a special "loot-container". This container and its contents belong to the perished. The amount of the objects, that fall into the container depends on the place, the character died at, the amount of the objects and inventory containers he or she had immediately before death. Every object has its rate of "falling probability". If another character takes things of the perished, this act is regarded as looting. In the criminal codex looting is ranged with stealing and in every case a criminal proceeding is opened. The player, who is going to take an object, belonging to another player, is warned with a message, appearing on his screen, which says he is going to commit a theft. The object, abstracted from a dead body is marked with a sign "stolen". If the parameters of a group or a clan admit the possibility, that possessions of a perished may be taken by a member of his group or clan, then such members may remove possessions from the loot-container of their dead comrade without committing a crime.
Theloot from killing a NPC falls according to special rules, that differ from the rules of players-loots. Looting of some NPCs is also regarded as a crime and involves a start of a legal proceeding. The loot from a killed monster belongs for some period to the player, who caused the monster the most damage. Any other player is able to take the object from another's container, which means committing a crime.
A loot is distributed in a group according to the rules the leader of the group determines. There are following principles of distribution:
1. The loot goes to the player, who has caused the killed monster the most damage.
2. The loot goes to the player, who has first picked it up.
3. The loot goes to the player, who has drawn it by lot.
4. The loot goes to the leader of the group.
The money the group collects from looting monsters is distributed in equal parts in the group. (As far it is ordered by the leader of the group).
There are some additional rules of loot distribution, but they are not revealed here in order to protect the interests of the game developers.